Dungeon Master Dispatch
Navigating the complexities of Dungeons & Dragons combat can be daunting for new Dungeon Masters. Combat is a vital part of the game, blending strategy, chance, and storytelling into pivotal moments that define the gaming experience. Effective combat management not only keeps the game flowing smoothly but also enhances player engagement through clear rules and dynamic execution. Today we look at tools, strategies, and insights to simplify combat, making it easier to focus on creating memorable adventures.
1. Start with the Basics: Understanding the Core Mechanics
Combat in Dungeons & Dragons revolves around a few key concepts: initiative, attack rolls, damage, and movement. Here's a brief overview:
Initiative determines the order of turns during combat. Players roll a d20 and add their initiative modifier, which is usually derived from their Dexterity attribute.
Attack rolls are made using a d20 to see if an attack hits the intended target. Players add their attack bonus to this roll, aiming to meet or exceed the target’s Armor Class (AC).
Damage is rolled using the appropriate dice if the attack hits. The type of dice depends on the weapon or spell being used.
Movement allows characters to reposition themselves on the battlefield. Each character has a movement speed, typically ranging from 25 to 30 feet per turn, depending on their race and equipment.
Understanding these fundamentals is crucial. Simplify the learning process by creating cheat sheets that outline these basics for quick reference during the game.
2. Cheat Sheets and Quick Reference Cards
Create cheat sheets for yourself and your players. These should include key combat rules, common modifiers, and typical actions a player can take on their turn (e.g., Attack, Cast a Spell, Dash, Disengage, Dodge). Having this information at hand reduces the need to flip through rulebooks during the game and speeds up play.
3. Flow Charts for Combat Steps
Flow charts can be an excellent way for visual learners to grasp the sequence of combat. Create a simple flow chart that outlines the steps in a typical round of combat: from rolling initiative, to choosing actions, to resolving those actions. This visual aid can help you quickly recall what comes next and keep the game moving. I’ve created links to some Combat Flowcharts below.
4. Utilize Apps and Digital Tools
There are numerous apps and tools available designed to streamline D&D gameplay. These can manage character sheets, track initiative and health, or even simulate dice rolls. Apps like D&D Beyond, Fight Club 5th Edition, and Roll20 can help keep all your combat needs organized and accessible with just a few clicks.
5. Practice with Mock Combats
Before running a game, try setting up a few practice combats by yourself or with a friend. This exercise allows you to get comfortable with the mechanics without the pressure of running a full game. Experiment with different types of enemies and combat scenarios to see how the rules play out in different contexts.
6. Teaching Through Play
Encourage your players to learn the combat rules alongside you. As you introduce new types of actions or complex rules, walk through them slowly the first few times they come up in play. This not only reinforces your understanding but also builds player knowledge, making your team more self-sufficient and speeding up future encounters.
7. Use Mnemonics and Acronyms
Creating mnemonics or acronyms can help you remember sequences of play or rules. For example, you might use "I AM DAD" to remember the order of actions in a combat round: Initiate, Attack, Move, Defend, Act, Disengage. These memory aids can be especially useful in the heat of the moment when quick decisions are needed.
8. Simplify Complex Rules
Not all combat rules need to be followed to the letter, especially if they bog down gameplay. Feel free to streamline complex rules or adjust them to suit the pace of your game. For instance, instead of counting exact squares for movement, use general ranges (close, medium, far) to describe distances. This approach can keep the game moving and reduce the cognitive load on everyone at the table.
9. Consistent Rulings Over Rules
When in doubt, make a ruling that keeps the game moving and note it down to look up later. Consistency in your rulings is more important than stopping the game to look up a rule. If you make a ruling during the game, try to stick with it for the duration of the session to maintain fairness.
10. Encourage Player Participation in Rule Management
Empower your players to know and understand the rules, especially those that pertain to their characters. Encourage them to be proactive in managing their spells, abilities, and any special combat actions they can take. This shared responsibility can significantly lighten your load as a DM.
Visual aids can significantly enhance understanding and speed up combat. Consider these tools:
Combat Flowcharts: These can illustrate the sequence of a combat round, breaking down each action step by step. A flowchart might include sections for initiating combat, choosing actions, and reactions, which helps both DMs and players keep track of current game states.
Like any other flowchart, you start at the beginning, and follow what the flowcharts says. Decision blocks determine what happens next. If yes, this happens, if no, that happens. When you are first starting out, having this sort of cheat sheet will allow you to run combat like a pro. It eliminates the need to go searching through books to find answers.
I am including a few of these Flowcharts in links below.
Grid Maps and Miniatures: Using physical or digital maps with miniatures or tokens can help everyone visualize the spatial relationships and movement on the battlefield. This is particularly useful for handling complex scenes involving multiple combatants and terrain features.
As DM, it is imperative that you have a map of the area combat is taking place in. Back in the day, I would use a sheet of graph paper to sketch out the room where the encounter was to take place. Today, we have tools, like DungeonDraft, to help us make our maps faster, easier and more accurately.
Modern DMs have a plethora of digital tools at their disposal to streamline combat management.
Initiative Tracking Software: Programs like Encounter+ or Roll20 can automatically track the order of turns, hit points, conditions, and other crucial combat details.
Digital Dice Rollers: Apps and websites like D&D Beyond, can facilitate quick and transparent dice rolls, speeding up gameplay and ensuring fair play, though most players still want to roll physical dice. As a DM, especially when you have a large number of damage dice to work with, having an app that will give you a total instantly, will keep you from slowing down the game, to count dice.
Online Battle Mats: Tools such as Fantasy Grounds provide dynamic digital maps where DMs can easily adjust the terrain and settings to fit the encounter, adding elements like weather conditions or magical effects with a few clicks.
Virtual Table Tops: If you are going the more technical route, you might as well go with a full blown VTT. Even in a face to face game, you can create maps of stunning intricacy, that using the Fog of War, allow the players to only see a small part of the whole, even if the map is on a 65” As the players tell you what their character will do, you move the tokens around the map, showing them in real time. Another advantage with a VTT like Foundry, is that it has Modules that will nearly run the combat turn for you automatically. It keeps track of the rules, so you don’t have to. Of course, it will be harder to learn the rules that way, but you don’t have to run everything automatically if you don’t want to.
Here are some practical tips to help new DMs manage combat more effectively.
Preparation is Key: Before your session, familiarize yourself with the enemies’ abilities and strategies. Knowing what each monster or antagonist can do will help you run combat more smoothly and make it more exciting for your players. If you have an online version of the Monster Manual, print off the monsters you plan to use in combat that session. That way you have every stat, attack and ability with you at all times.
Keep Combat Dynamic: Introduce environmental factors or unexpected events (such as a sudden storm or the arrival of reinforcements) to keep combatants on their toes and inject fresh energy into the encounter. Nothing says you have to throw all the monsters for the Encounter at the party all at once. Maybe others hear the noise and come to investigate, turning what the Players thought would be an easy win, into something much more challenging.
Use Combat Narratives: Enhance the experience by describing actions and outcomes vividly. This not only makes the battle more interesting but also helps players feel more connected to the action. It can be difficult to come up with descriptions, especially if you don’t feel like you’re the creative type. This can be overcome with practice. Then you have to worry about being too verbose, and slowing down combat with your descriptions.
What I do, is take each action as a scene - “The Orc spots you, his beady little eyes widening. He charges the 15 feet to your position, swinging his sword recklessly, with all his might, once he reaches you, just barely missing you, as you duck the highly telegraphed move.” In two sentences, I’ve told you what happened, in a descriptive way, that allows you to see the combat in your imagination.
Streamline Combat Rules: Simplify complex rules and focus on keeping the pace brisk. If you’re unsure about a specific rule during the session, make a temporary ruling that keeps the game moving, and revisit the rule after the session. It is perfectly fine to make a ruling you believe is good, even if you’re not sure. After the session, you can research the rule to verify it. If it turns out you were wrong, you can somehow compensate the Party at the start of the next session.
As long as the players know you are going to be fair, and make things right in the case of a bad call, they shouldn’t have a problem with the rulings you make, even if they think you’re wrong at the time.
Engage All Players: Ensure each player is involved in the combat, even if it’s not their turn. Encourage them to think about their next moves or react to developments in the battle. This was the reason for announcing who’s On Deck. You’re up next, you’d better have an idea of what you want to do!
If the combat is interesting, all the players should be fallowing it closely. They’ll want to know what is happening. It’s only when combat gets bogged down, that they stop paying attention.
As you gain more experience, you can begin introducing more complex scenarios to challenge your players and keep your games exciting.
Layered Objectives: Give players multiple goals within a combat, such as disabling a device while fending off attackers, to create richer, more engaging scenarios. Perhaps there’s a device of some type in the room, and one of the Party needs spend time figuring it out, in order to shut off the flow of attackers coming into the room.
Now the Party must hold off the attackers for as long as it takes to make the device work. It may also come to pass that the original person can’t figure it out, so another member of the Party must trade places with them, giving the attackers an advantage for one turn.
Moral Quandaries: Introduce moral dilemmas during combat, such as enemies who surrender or reveal they’ve been coerced into fighting, to add depth and provoke thought. Also remember that not all enemies will fight to the death. Most intelligent beings, when faced with imminent defeat or death, will prefer to run. That might be to run away, or it might be to get reinforcements. What will the Party do?
Interactive Environments: Make the setting a part of the combat with elements that players can interact with or that might change the course of the battle, such as collapsing ceilings or magic altars that confer benefits. I once played a game where a magical amulet sat on a table. Once touched, it got a turn each round of combat, where it created one magical effect each round.
At the start f its turn, any effect still happening, stopped, and the DM threw dice to see what would happen next. It was similar to drawing a card from the deck of many things, each combat round, though not as extreme. The effect sometimes helped the Party and other times hindered them. What it didn’t do, was make combat boring.
Effective combat management in Dungeons & Dragons can transform good sessions into great ones, creating thrilling and memorable moments for both players and DMs. By mastering the basics, utilizing tools and techniques to streamline gameplay, and continuously seeking to improve, new DMs can confidently lead their players through the challenges and triumphs of combat in the world of D&D.
You don’t have to be a Master DM, as long as you remember the basic flow of combat.
Combat Flowcharts:
Shoving/Grappling Combat Flowchart
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Dungeon Master Dispatch
1 Response to "Simplifying D&D Combat for New Dungeon Masters"
[…] turn it is, and what each character can do, you have everything you need to be a good DM. In last week’s post, I linked to several Combat Flowcharts. Using these will make your job that much […]