Dungeon Master Dispatch
One of the best ways to get player engagement, and keep it, is to give their characters a main part in the story. It’s simple enough to go rescue the Princess, but what if while doing that, the party discovers evidence that someone from one of the Party Member’s past is involved? Either in a beneficial way, or as an antagonist? How does this change, or even complicate the simple storyline of “rescue the Princess”?
Even when the story revolves around only one of the Player Characters, it can help form a bond between the players as well as their characters. Your character doesn’t have to be the main character in the storyline, for you to be interested in solving the problem for another Party Member. Finding out secrets about the other members of the Party is one of the more fun parts of the game.
Today we are going to look at exactly that. I will give you ways to incorporate a character’s back story into your game, with examples of how it can be done. Of course, your game will look nothing like this, but by seeing what can be done, and how to do it, hopefully you will be able to use these ideas in your own game, starting with:
To implement personal quests effectively, start by discussing with the player what their character’s goals and unresolved issues are. Develop a series of events that build towards a climax that addresses these personal stakes. For example, a character who seeks revenge against a notorious criminal could uncover the criminal's location through a series of encounters and puzzles. Along the way, they might gain allies or face moral dilemmas that test their resolve and character development.
Additionally, personal quests can be woven into the main campaign. If the main plot involves a corrupt noble, and a player’s backstory includes being wronged by this noble, the personal and main quests naturally intertwine. This dual focus keeps the player invested in both the overall story and their character’s journey, creating a richer, more immersive experience.
Incorporate family members or loved ones as recurring NPCs to deepen emotional connections. A character’s sibling might appear, needing help with a crisis, or their former mentor could turn up with a vital piece of the puzzle they need to solve. These connections create personal stakes and make the world feel alive and interconnected. For instance, if a character’s backstory includes a strained relationship with their father, the DM can introduce the father as a recurring NPC who gradually reconciles with the character through shared adventures.
Recurring NPCs also allow for long-term storytelling. An old rival might become a recurring villain, appearing to thwart the party’s plans and create personal vendettas. Over time, these interactions can lead to epic confrontations where the history between the character and the NPC adds layers of drama and intensity to the conflict.
To make these rivalries impactful, provide the enemy with motivations and depth. Instead of being a one-dimensional villain, this character might have a complex relationship with the player, including moments of camaraderie and betrayal. A wizard’s former apprentice, turned dark sorcerer, could challenge the player with knowledge of their strengths and weaknesses, creating a more intense and personal conflict.
Additionally, rivalries can be used to explore character development. As the campaign progresses, the player might have opportunities to confront their enemy and address unresolved issues from their past. This could lead to dramatic scenes where the character must choose between revenge and redemption, further enriching the narrative and providing meaningful character growth.
Mentors can also play a role in character development. They might challenge the character to grow, providing tests or wisdom that push the player to new heights. A monk’s former master could set them on a path of self-discovery, presenting philosophical challenges and quests that align with the character’s growth and goals.
Allies can also serve as plot devices to introduce new story arcs or complications. A former ally might bring news of an impending threat or request help with a personal mission that ties into the broader campaign. This not only deepens the player’s connection to their character’s past but also seamlessly integrates backstory elements into the ongoing narrative.
To develop effective story hooks, work with your players to understand their characters’ motivations, goals, and unresolved issues. Use this information to create plot points that directly involve the characters. For example, if a character is searching for a lost artifact, that artifact could be crucial to defeating the campaign’s main villain, creating a natural and compelling reason for the character to be involved in the main quest.
Additionally, story hooks can be used to introduce new plot threads that enrich the campaign. A mysterious letter from a character’s past might reveal hidden family secrets or new threats that need to be addressed. These hooks keep the narrative dynamic and ensure that the players remain invested in both their personal stories and the overarching plot.
To incorporate secrets effectively, plan out key moments where these revelations can occur. This could be through exploration, interactions with NPCs, or the discovery of ancient documents. For example, while exploring a forgotten temple, a character might find a mural depicting their family’s ancient lineage, hinting at their royal bloodline and setting up future plot points.
Revelations can also be used to drive character development. As secrets from their past come to light, characters must confront their own identities and make choices that reflect their growth. This adds layers of complexity to the narrative and provides opportunities for dramatic role-playing and storytelling.
To implement flashbacks and dreams, use them sparingly and at pivotal moments in the campaign. Ensure they are relevant to the current storyline and provide new insights or motivations for the character. For example, during a crucial battle, a warrior might flashback to their first training session with their now-deceased mentor, finding renewed strength and resolve.
Dreams can also be used to introduce supernatural elements or prophetic visions. A character might receive a dream from a deity or mystical force, guiding them towards their destiny or warning them of impending danger. These elements add a layer of mysticism and intrigue to the campaign, enriching the narrative and deepening the connection to the character’s backstory.
To incorporate significant locations, map out key points in your campaign world that align with the characters’ backstories. Plan encounters or events that take place in these locations, providing opportunities for characters to confront their past. For example, a paladin might return to the ruins of their old monastery, now overrun by dark forces, and must reclaim it as part of their redemption arc.
These locations can also serve as plot devices. A character might need to return to their childhood village to seek an old mentor’s guidance, only to find it under threat from a new enemy. This not only ties the character’s past to the current storyline but also creates a sense of continuity and depth in the game world.
To incorporate character-specific artifacts, discuss with your players any significant items in their backstory. Plan how these items can be integrated into the campaign, either as rewards for completing personal quests or as key elements in the main plot. For example, a character searching for their family’s lost sword might discover it in the hoard of a dragon they must defeat.
These artifacts can also have special powers or properties that are revealed over time. As the character grows and learns more about their heritage, the artifact could unlock new abilities or secrets. This provides a sense of progression and discovery, making the artifact a central part of the character’s journey.
Or you could simply follow the J.R.R. Martin school of taking what is theirs by right, as Sam took his family sword, made of Valarian Steel. He knew they were likely to meet White Walkers, and that Valarian Steel was the best weapon to use against them, so he took his inheritance, even though he was not going to end up running the family holdings.
To incorporate these elements, work with your players to understand their character’s background and cultural heritage. Introduce elements of their culture into the campaign world, such as customs, traditions, and societal structures. For instance, a character from a matriarchal society might face challenges and opportunities that reflect their upbringing, providing a unique perspective and role-playing opportunities.
These connections can also create plot hooks and conflicts. A character might be called upon to mediate a dispute within their community or protect their cultural heritage from external threats. This not only ties the character’s backstory into the campaign but also adds depth to the game world.
To use journals and letters effectively, plan key moments where these documents can be introduced. For example, while exploring an ancient ruin, the party might find a journal detailing a character’s ancestor’s adventures, providing historical context and personal connection. Alternatively, a character might receive a letter from a family member, revealing a new threat or personal challenge they must face.
Let’s say the Party is in a small town, getting ready to leave, having solved the problem that the town faced. Suddenly, without warning, a small gnome appears out of thin air in front of the Party and asks, “Which one of you is X?” The little man has no time or patience for lollygagging, and makes that clear should any member of the Party attempt to delay him. Once the proper member is identified and verified (by whatever means the DM likes) the gnome hands over a letter to that member and promptly disappears back into thin air. The letter is from a family member, and was delivered magically, due to the situation and the time constraints.
These documents can also serve as plot devices, guiding the characters towards new quests or revealing hidden secrets. A letter from a long-lost friend might lead the party to a hidden treasure, while a journal entry could provide crucial information needed to solve a puzzle or defeat a powerful enemy.
To incorporate player-driven plot points, regularly check in with your players and encourage them to share ideas and suggestions. Use these ideas to create story arcs and plot points that align with their backstories and goals. For example, a player might suggest that their character’s old nemesis has resurfaced, providing a new and exciting challenge for the party.
This approach fosters a collaborative and dynamic storytelling environment, where players feel invested in the campaign’s direction. It also allows the DM to create more personalized and engaging storylines, ensuring that the game remains exciting and relevant to the players’ interests.
To incorporate curses and blessings, plan how these elements will impact the character and the overall story. A curse might present ongoing challenges that the character must overcome, such as weakened abilities or supernatural enemies. Conversely, a blessing could provide unique advantages or opportunities, such as divine guidance or enhanced powers.
These elements can also be used to drive character development. A character might need to undertake a personal quest to lift a curse or fulfill a prophecy tied to their blessing. This not only adds depth to the character’s story but also creates opportunities for epic and meaningful adventures.
To create these story arcs, identify key moments in the character’s backstory that can serve as turning points. Plan events and challenges that force the character to confront their past and make meaningful choices. For example, a character who once betrayed their comrades might face a situation where they must choose between personal gain and the safety of their new allies.
These arcs should culminate in significant moments of transformation, where the character’s growth is fully realized. This could be a climactic battle where the character overcomes their greatest fear, or a heartfelt reunion where they reconcile with a lost loved one. These moments provide emotional payoffs and create a sense of fulfillment and progression for both the character and the player.
As the DM, you will need to get the backstories of your player’s characters. You will most likely need to work with them on fleshing those stories out, but one you have something you can use to tie the character into the plot, you don’t need to tell the player. When you surprise a player with something from their character’s past, the discovery itself, tends to draw the player in, and a good mystery will also tend to pull the other players along, wanting to see what happens.
You don’t need to go from backstory to backstory. Use these as seasonings. They add to the flavor, unless you use too much, when they overpower what they were supposed to enhance. Find one player backstory to work with, then advance your storyline. You are likely to find player backstories pop up all over the place as possible plot hooks. Do each, as they naturally enter the plot and you should have no problem getting everyone at some point during the campaign.
Now it's your turn. Comment below what your favorite methods of incorporating backstories into your game are.
Dungeon Master Dispatch