As a Dungeon Master, running a D&D session can be incredibly rewarding, but it also comes with its own set of challenges. One of the most notorious challenges is dealing with a "Rules Lawyer." A Rules Lawyer is a player who is excessively concerned with the rules of the game, often to the point of disrupting the flow of play and causing friction within the group. Today we’ll explore strategies to effectively manage a Rules Lawyer, ensuring a smoother and more enjoyable experience for everyone involved.
Understanding the Rules Lawyer
Before delving into solutions, it’s important to understand what drives a Rules Lawyer. Generally, these players have an extensive knowledge of the game’s rules and are passionate about the mechanics. Their intentions aren’t always negative. They often believe they are helping by ensuring the game is played “correctly.” Sometimes they can be DMs in their own right, used to playing a certain way, other times, they may be frustrated DM Wannabes, who have absorbed all the materials, but aren’t confident enough in their own abilities, to run their own game. In any case, their insistence on strict adherence to the rules can create tension and slow down the game.
Strategies for Managing a Rules Lawyer
1. Set Clear Expectations Before the Game
The best way to handle potential issues is to address them before they arise. Before starting a new campaign or session, hold a session zero to discuss the expectations for the game. This is the perfect time to outline how rules will be handled. Make it clear that while rules are important, the story and fun are the top priorities. Emphasize that the DM’s decisions are final to prevent arguments from derailing the game.
2. Establish a Social Contract
A social contract is an agreement between the DM and the players about the conduct expected at the table. This contract can include rules about how to handle disagreements, the role of the DM, and the importance of maintaining a positive and cooperative atmosphere. Having a written document can serve as a reference point if issues arise.
Actually having a written document may not go over well, depending on the group. The players are there to enjoy themselves, not sign legal documents. If you have such a social contract written down, simply have the players read it and agree to what it says. Having it in writing means that it can be referred to if needed, for clarification or to point out that the player(s) agreed to it.
I would only do this as a last resort, or if you know one or more of your players tends to be disruptive.
3. Acknowledge Their Expertise
A Rules Lawyer’s extensive knowledge can be an asset if managed properly. Acknowledge their expertise and let them know that their input is valued, but also set boundaries. For example, you might agree that rules discussions will be limited to a specific time, such as at the beginning or end of the session, or during breaks.
One of the things you can do as DM, (if you are up for it) is set up an official position at the game of Rules Lawyer, and have this person fill the position. When something happens in the game that you are not sure the best way to handle, turn to them and ask them what the rules say. Many times, you will find that they will back down when put on the spot. Other times, you will find that they can be very helpful in clarifying a dispute.
This is a way to give the person a bit of authority and an active role in running the game, which as long as you look to them every once every session or two, will tend to keep them happy. Just be sure to make clear that YOU are the DM, and that they are a player with some extra knowledge that you will tap as needed.
4. Use a “Parking Lot” System
To keep the game moving, use a “parking lot” system for rules discussions. If a Rules Lawyer raises a point that could lead to a lengthy debate, acknowledge it and make a note to revisit the issue after the session. This approach ensures that the game’s flow isn’t disrupted while also respecting the player’s input.
The easiest way to do this, is to tell them that to keep the game going, you are going with your decision, but you will discuss it with them after the game. Then make sure to take the time after the session, to talk to them. It doesn’t have to be directly after the game, it just has to be before the next session. You =may find they are correct, and it changes the outcome of the session.
There is no shame in the DM being wrong. Learn from it. Figure out how it changes things, then inform the players at the start of the next session that you made a mistake and what changed.
5. Be Prepared
As a DM, being well-prepared can help mitigate the impact of a Rules Lawyer. Familiarize yourself with the rules, especially those that are relevant to your campaign. This preparation allows you to make informed decisions quickly, reducing the likelihood of lengthy disputes.
Even if what you decide goes against the rules as written, as long as you can state clearly what you are doing and why, you have the upper hand. It doesn’t need to be a lengthy explanation. Just give a reason that makes sense, even if it’s simply, “We’re not playing rules as written, we’re playing an adaptation that I came up with”.
6. Use DM Screens and Resources
DM screens can serve as a useful tool to manage the game. They not only provide quick reference charts but also create a physical barrier that can help assert the DM’s authority. Additionally, having a set of resources, such as the Dungeon Master’s Guide and Player’s Handbook, readily available can help resolve disputes swiftly.
Referencing books takes time. One of the tricks DMs have used since the beginning, is the fake dice roll. Behind the DM screen, only you can see what really happens. That is the point of the screen. If you roll one or more dice before stating the outcome (that you already had planned) it gives the appearance that this was one of many possible events and happened randomly. That can keep a Rules Lawyer at bay far better than arguing.
7. Encourage Role-Playing Over Rules
Emphasize the importance of role-playing and storytelling in your campaign. Encourage players to focus on their characters and the narrative rather than the minutiae of the rules. Highlight moments of great role-playing and creative problem-solving to shift the focus away from strict rule adherence.
Honestly, in my game’s Session Zero, I straight out tell the players that I tend to go with good storytelling over rules, and that I only use the rules to guide the game’s direction. I also tell them that I will absolutely reward a unique or unusual solution that they can role play. A Rules Lawyer is going to have a hard time going against another player, especially when they just did something spectacular.
8. Implement a Three-Step Decision Process
When a rules dispute arises, use a three-step process to handle it:
- Listen: Give the Rules Lawyer a chance to explain their point of view.
- Decide: Make a ruling based on your understanding of the rules and the needs of the story.
- Move On: Once a decision is made, move on quickly to keep the game flowing. Reiterate that discussions can continue after the session if necessary.
If done right, this can keep a Rules Lawyer from disrupting the game. In order for this to work, in step 1, you must set a timer, no more than two minutes. When the time is up, they must stop. You must honestly listen to the dispute with an open mind. Be willing to be swayed by the argument. Most people, as long as they believe you are listening to them, will only dispute calls they honestly believe break the game.
9. Use Rule Variants and House Rules
Consider implementing rule variants and house rules to address common issues and streamline gameplay. Clearly communicate these rules to your players and ensure they understand that these are designed to enhance the game experience. Document these rules and refer to them as needed to avoid confusion.
From the very beginning, Gary Gygax wrote in the DM Guide that the game is yours. Use any or none of the rules that he had outlined. Remember, the rules are not there to be in the way of the game, they are there to help the game progress smoothly. As long as the game moves smoothly, you are following the rules.
10. Foster a Cooperative Atmosphere
Promote a cooperative atmosphere where players feel comfortable expressing their opinions but also respect the DM’s authority. Encourage open communication and mutual respect among players. This environment can help mitigate the confrontational nature of a Rules Lawyer.
In your Session Zero, let your players know that you are open to short discussions on the rules, but that you as DM have the final word. Since most rules disputes happen during combat, any discussion will stop the game. In order to keep the game moving, any rules discussions must be short.
11. Address Issues Privately
If a Rules Lawyer’s behavior is particularly disruptive, address the issue privately. Speak with them outside of the game session to discuss your concerns and find a solution that works for both of you. Be respectful and understanding, emphasizing that the goal is to ensure everyone enjoys the game.
This is Management 101. If you have a problem employee, ALWAYS talk to them alone. Do not address it in the group. Always start by asking them if they are having problems, and what you can do to help. Let them know you are open to their input, but that as DM you have absolute authority over the game, and you will always do what is best for the game.
If you have tried everything, and the player continues to be disruptive, your final resort is to let them know that if they just aren’t happy with the game you are running, they are always free to leave it. Generally, among a group of friends, it never gets to this, but you should always keep this option available, just in case.
12. Rotate the DM Role
If your group is open to it, consider rotating the DM role. This approach can give the Rules Lawyer an opportunity to experience the challenges of being a DM, fostering empathy and understanding. It can also provide the current DM with a break and a fresh perspective.
This can be difficult or impossible to pull off if you are running a game in a world you created. It’s easier if you are running a published Adventure. One solution would be that if you are running your own world, each player who DMs, would run their own game. The issues with this, would be needing a character to play for everyone’s game, and only playing each game once every several sessions. Even if the sessions are weekly, it could mean playing your game once a month, or less.
13. Use AI to Settle the Dispute
Now that ChatGPT is available free, you can download the app onto your phone. At the time of publishing, it knows the rules up through 5E and has access to the Internet. The phone app also allows voice communication. You can ask it a question, and it will tell you the answer. Just open the app, tell it what version you are playing, and the situation, then tell it one of the players has a dispute, and what the dispute is. GPT will give you the correct answer, specific to your situation.
This can be an effective way to settle the dispute, but you may feel like you are giving up authority to the AI. I personally have no problems asking the AI, as my main intent is to get the game running, and make sure the players are having fun.